JUSTIN.MLSJ

A Little Resourceful

The final product of my 1 week prototype

The final product of my 1 week prototype

About

Game Razor: A grid based game where you start with limited resources on an island with the goal being to increase your territory through other islands.

 

Design Goal

  • To Increase my knowledge of grid based games.

  • Practical experience

Roles & Contributions

  • Game Designer

  • Programmer

  • Artist

Mechanics

  • Using limited resources expand your territory to other islands.

Scope

  • 1 Week March Break

Collaborators

  • None

 
 
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Motivation

  • To keep my motivation high I started by creating a feel scene which is similar to concept art but instead I created a scene in Unity without any features except to get a general look at what to aim for.

Design Pillars

  • By creating Design Pillars I could aim for a goal while keeping it abstract enough so that I could alter what I'm doing while still accomplishing what I set out to do.

Reduce, Reuse, Recycle

By being modular with my assets and scripts I could reuse elements reducing work load while at the same time increasing readability. An example of that I use within A Little Resourceful are the bridges that connect tiles. They are basically land pieces so I just polished the script and made it more modular.

Communication

Within A Little Resourceful many objects need to interact or communicate with one another to know if an action is do able or not. An example of this include both the bridges and the Lumber Mills because the bridges need to know if there is land on the tile and if it's facing the right way while the houses need to count how many trees are surrounding them.

 
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Conclusion:

  • The process is greater than the solution. Just accomplishing something is great but if you could refine the process you can reuse it.
  • Planning. Helps immensely with time management and helps keep things as modular as possible.
  • Time management. By planning ahead for later implementations you reduce the amount of times you have to go back and redo work.